So, you’ve agreed to run a game today and you have not had time to even think about an adventure. Don’t freak out. We have you covered. This document is all that you need. Run this adventure. It will be over in one session. Then you can get back to your own evil machinations next session.
One dark night with a full moon glowing in the sky, the beloved Marquise Engloer learned that she has a half-brother. It did not turn out to be a happy reunion. She soon discovered that her brother is more than human. He is a werewolf and has returned to his ancestral lands to reclaim what he believes is his birthright.
Now the Engloer estate is plagued with werewolves. The people that live and work on the lands are quickly falling victim to the predators that roam this pastoral place. The Marquise’s werewolf brother and his followers will not relent until she relinquishes her lands, her wealth, and her life. It is up to you to save her and her people from the beasts that stalk them.
This adventure is designed for four or five heroes of fifth level. It provides a sandbox environment that the players can adventure in with their own style and pace. It has a definitive end so that you as GM can return to your own creative machinations when it is over.